3d world runner game genie codes




















Unlike the similar copy protection features of Final Fantasy , removing Nasir's name from the in-game demo will not make the game crash. Instead, a simple copy-protection trick is used. The FDS version's file system contains two main executable files — the first is just a small piece of code that displays the message at left, and then goes into an infinite loop, while the second is the main executable and is hidden.

Because the latter's index is higher than the disk system area value which represents the maximum number of files on the disk , it appears to be "missing" from the file system. Any program or device which enumerates the files on the disk based only on the system area value including the FDS bios will skip this file and never look for it.

As such, most game copiers will load only the small executable, and most who try to copy the disk will see the message after pressing Start on the title screen, and then switch the disk to Side B. With regard to normal operation, if the game has been copied properly or the user has a genuine copy , the small executable will be rewritten with the larger one; the smaller file will not even appear in memory. To change the default 3D-mode for each version, hold B then press Start at the title screen.

Bizarrely, the standard Famicom Disk System game startup disclaimer is present in the US and Japanese cartridge versions. This last byte tells the NES to keep the screen disabled even after the graphics, nametable data, and palettes are uploaded, so it seems NASIR really didn't want anyone to see this screen. Luckily they fill back up each time you get into a new sub-level. Usually unless you purposely take forever you probably wont run out of time.

Just don't dawdle. If you ask me it is kinda annoying, but still something cool to do. It was acquired from the official Instructions Manual so you know it's accurate. Do not touch them, they are harmful! There are roughly 15 enemies in this game. Here is a list of the enemies of this game along with a rough description, as found in the Instructions Manual for this game.

Calamitous Clam - This giant underwater monster will try to eat you alive. Stay away from it. Here's a hint: It moves in circles. Diamond Demon - Like most real diamonds, this thing is indestructable, so watch out!!! Dog Face - This guy's as tough as he is ugly. What's worse, he can't be shot!

Stay as far away from him as you can. Hand Man - This roving hand tries to stop any and everything that gets in its way. Including you. So ditch it. Mean TV - A deadly piece of video technology. Blast it! Menacing Meanies - You run into these guys all over the place - from the second you set foot in Solar System They may change colors, depending on what World you're in.

But they'll always be a menace. Stay out of their way. Robot Head - Like the Menacing Meanines, these guy will try to bump you off. Avoid 'em. Or shoot 'em. Sea Shell - A pretty little thing. That will try to stop you dead in your tracks. Dance around it. Spinners - These high-tack gizmos will try to chase you down. The Serpentbeasts - There's one of them guarding the end of every world. They're terrifying.

And totally dangerous. It'll take several well-placed hits to kill them. They just don't go down easy. Towering Infernos - Don't touch these treacherous towers of deadly fire. Attack it. Before it attack's you. Venus Die Trap - Don't get stuck in this thing's sticky tendrils.

Slip by it. Or slip it a deadly blast. But they're faster. And tougher. Pits - Make sure you time your jumps well. Many of the endless pits are very long, and have enemies floating above them. If you do not time your jumps carefully, you could fall into a pit and lose your life. Laser Missile - Always get one Laser Missile immediately so you have fire abilities. Potion - Same thing applies with a potion as it does with a Laser Missile.

Always get a potion as soon as you can. Don't worry about getting more than one unless you care about points. There's not really much of an ending other than some dialogue. There is enough information here to guide you through the entire game. There are also Mushrooms in the poles which will instantly kill you so if you see a Mushroom just move out of the way.

Run past the Green Meanies and jump over the pits. The pits will become increasingly bigger. Then there will be a series of pits that are one after another. Soon enough you'll be in World - Another easy one. Just keep running in between the Fire Plants and you will continuously get Stars to add to your collection of Stars.

Eventually you'll come across a Balloon, which will take you to a Bonus World 1-B. If you get to 1-B pick up all the Stars you can, and get the Heart at the end of the extra man. Then after 1-B is done, or if you missed the Balloon, continue running forward, getting the stars in between the Fire Plants.

Time your jumps so that you get the stars that are in the air over pits also. Get the Laser Missile, and the Potions, but obviously avoid the Magic Mushroom because it will kill you. Run past some more enemies and over some more pits and you'll quickly be in World - This level is MUCH longer than the previous levels, but there are no jumps you have to perform, except one long one at the very end of the level.

The entire level simply consists of avoiding enemies. What an original name for a boss. Real original there. Anyway, just fire at him relentlessly and he will die. Look at that cool Space-themed background! There are a bit more enemies and jumps in World than there were in World 1. It's a bit harder because of this but nothing you shouldn't be able to handle.

Do your best to get the Stars that can be found on the floor in random places. Onto These evil hand enemies will get in your way and not let you pass.

You can easily jump over them, or simply go around them if you are fast enough. There is a pillar that holds a Heart in that you can get for an extra life. Also soon enough you will realize that there is a path set up consisting of Stars.

Get as many stars as you can by following this Star path. Time may be an issue in this level so don't take forever. Defeat this Serpentbeast the same way you always do.

Then you'll have to fight another one! Beat the 2nd Serpentbeast, then it's onto World 3. Discover the awesomeness of the Jumpers!

If you hit a Jumper you will bounce into the air. You can basically get through all of simply by positioning yourself to bounce on Jumpers the entire time. Just proceed at normal speed and be sure to hit a Jumper every time. Instead use the jumpers to get across this extremely long pit. World - To get across the monstrous pits, simply proceed forward at regular speed and be sure to land on each consecuitive Jumper.

When a red fire pole gets in your way move to the left or right and be sure to land on the next Jumper. Proceed through the entire level at regular speed and you should get to just before your time runs out. After a few more jumps there is a Balloon. Get it to transport to World 3-B. In 3-B get all the stars, and be sure to bump into the final pillar for a Heart.

Back in , jump over another pit, and then there is a pillar immediately before another pit. Be sure to quickly get your momentum back by holding forward so you can get enough clearance for this pit. Then simply use the jumpers to clear the following pits as you've been doing, which has become the theme of this level. The Laser Missile will help you get past the huge slew of enemies that follows.

At the very end there is a pit. After the pit, fight the Serpentbeast boss. This time he's black, which is the same color as the background, so he is hard to see. But you can use his shadow to get a pretty good idea of where he is. Kill him. Then kill him again because another one will appear. And we're off to World 4! The Hand Men are conveniantely located directly over pits.

If you are in the middle of a jump and they block you, you will fall into the pit. Obviously do not let this happen. Be sure to find the Fire pillars and jump through them. For some reason the space in between the two fire pillars is out of the domain of the Hand Men.

So simply position yourself in between these pillars when jumping over the pits and you'll be safe of the Hand Men. Then continue across some more Hand Men-infested pits, into World - At the very beginning of there are a circle of Fire Pillars with a Balloon in the middle of them. Carefully get the Balloon without hitting the deadly pillars, which will bring you to the 4-B bonus level.

Get as many of the bouncing Stars as you can here. Once back in , simply run past all the enemies and you'll quickly be in More pits.

Nothing you haven't seen before. If you don't do this you likely will run out of time as this is a very long level. After you get through it all it's time to fight the next Serpentbeast boss!

This time he will come back twice meaning that you have to kill him 3 total times. Do it. Then go to World 5! Get the Laser Missiles and Potions as you see them and avoid the Mushrooms as you've been doing all game. Continue past annoying Hand Men and Blue Willies. There's a Balloon soon enough that you can get, which will lead you to World 5-B.

Then you'll be in World - There are lots of pillars at the beginning of World , all of which are surrounded by Fire pillars.

Avoid the Fire pillars, but hit the pillars. Be sure to move quickly or you could run out of time. Get them both if you can. This level is just more of the same. Do not take your time on , because the level is long, and if you take your time you will likely run out of it and die.

Soon you will get to Serpentbeast. This time he is green and faster than usual. He will come back twice after you kill him, meaning that you'll have to defeat him 3 times. He's still the same Serpentbeast. The first pit is so monstrous that you cannot jump over it, and this time you do not have the help of Spinners or anything else to help you across. What you need to do is use the tippy-top of the Pillars to jump ontop of, from Pillar, to pillar, to pillar, to pillar, and so on



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