Also, if you do not have it installed or if it is outdated the installers will offer to download and install the latest for you. You can always opt out, but if you do not have it installed, you will need to download and install it yourself before using the installer. It provides the environment that the games were written for.
It shields you from the many timer bugs that plague these games on modern PCs. Though it is easy to use, many feel intimidated by the task of setting the games up in DOSBox. Help is here. I have written some new installers that will automatically set the games up to start in DOSBox from a Windows shortcut.
The Windows version, even with using the Endroz installer might not be a viable solution for some, particularly those with bit Windows. This is relatively easy to do. Note for Vista users: Avoid using a folder under the "Program Files" folder. Write access to this folder is limited, which has proven to cause issues with older games. MAP GK1. EXE exit. Important: If you have any spaces in the folder names for the game, be sure to enclose the path to your dosbox.
This can be avoided by not using any spaces in your folder names. To play the game, just double click on the shortcut you made. The game will automatically start in DOSBox. All rights reserved. Click here to print this. Problem - Unable to initialize your audio hardware: On starting the game you get the message: Unable to initialize your audio hardware Solution 1 preferred : Play the game in DOSBox. About GOG.
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Click on the ground and pick up the hairs. Investigate the ground beside the water trough to find a paw print. Enter the barn, pick up the cement and use it to make a cast of the paw print. Return and get the cast. Use the car keys on the car to drive to Thalkirchen. Look at the wolf sign. Click on the wolves, then grill the zoo worker for information.
Go left and talk to Klingmann to find out all he knows. Return to Lochham farm. You must now use the tape controls to make up a new tape containing Klingmann's voice saying; "Thomas? Herr Doktor Klingmann here. Show our wolves to Mr Knight. Click on any blank tape, then click on the 'Load B' button.
Click on the 'splice' button. Now select the words you need from the Klingmann speeches. Click on the 'transfer' button, then exit the tape recorder. Return to the zoo. Search Klingmann's coat and you'll find a receipt.
Select the Klingmann splice tape from your inventory and click it on the walkie-talkie which is laying on the desk. Go to the wolf pen and speak with Thomas.
Click on the wolfs tag. Return to the farm. Examine Klingmann's receipt, then use it on the mirror to get a new address. Take the car to Marienplatz. Move left, then enter the doorway on the left, and go into Ubergrau's office. Talk to him on every subject and then leave. Take the underground train to the University. Use both the wolf hair from the farm and the wolf hair from the zoo on the lab technician. Finally, give him the paw print cast; when you try to leave you'll be given an evidence report.
Return to Marienplatz, then go right. Move to the end of the street then turn the corner onto Dienerstrasse. There is a post office on the right-hand side of the street. Use your letter to Grace on the post office door. Move up the street and find the Hunt Club number '54'. Tell the receptionist that you're an avid hunter. Go back to Ubergrau's office and ask him for the family papers.
While Ubergrau is searching for the documents take the underground train to Prinzregentplatz and waste your time talking to a bad-tempered policeman. Return to Ubergrau's office and pick up the papers, which should be ready for you. Walk again to the Hunt Club and claim that you are from a prominent German family.
Use the family papers on Xavier. You are now happily in Grace's pants -yeah right, you wish! Go to the main hall and discuss everything with Gerde. Leave the castle and find the Gasthof building. Talk to the barman. Leave and go to the two blue doors nearby. Click on the window on the blue door on the left and speak with Herr Habermas. Have a talk about it all then return to the castle bedroom. Examine the fireplace and pick up the screwdriver.
Examine the hole on the fireplace wall. Use the screwdriver on the hole to open a secret panel inside the closet. Open the closet and then go through the secret passageway. Turn right, to enter Gerde's room.
Pick up the key which is hanging just inside the door of the closet. Go back to Gabriel's bedroom and use the key on the locked door. Click on the middle stack of the books the occult bookshelf and read both the werewolf lore book and the letter to Ludwig. Examine the far right shelves to get and read Christian Ritter's journal. Sit at the desk and use Professor Barclay's card on the phone. Examine the left column of books. Return to the Gasthof building and talk to the barman about Ludwig.
Leave and talk to Herr Habermas about everything, and he will take you to the dungeon. Now examine the dungeon window. Click on the church in the window close-up. Exit to the courtyard and talk to Herr Habermas -again he will give you a note. Go to the church and give the note to the priest. Return to Herr Habermas and speak again. Go back to the castle library and use the typewriter to write a note to Gabriel.
Use the package on Gerde to get an address for it. Go to the village post office beside the blue doors and ring the bell. Click the package on the postmistress to mail it, then use your purse to pay. Pick the newspaper up from the table and read it.
Examine the business card to obtain Von Glower's address. Go to Ubergrau's office and pick up the parcel from Grace. Read Grace's letter. Talk to Ubergrau about everything. Leave and go to the cuckoo shop to the right of the subway exit. Examine the woodpecker clock on the counter, then use your wallet to buy it.
Head towards the Hunt Club and you'll see a police car. Try to talk to the man in the black suit, although he will ignore you. Use the evidence report on the TV crew. Return to the Hunt Club, where you have to talk about everything to Xavier. Pass through the door on the left, then through the door on the right side of the room into the back hall. Place the clock under the plant in the hall, then return to Xavier's desk. When he leaves to investigate the knocking, examine the desk and the drawer to pick up the keys.
Run back to the hall with the plant and unlock the door on the left side. Retrieve the clock, reset it and return it to the plant. Move once more to Xavier's desk and when he again disappears return the keys.
Go to the back hall, retrieve the clock, then open the unlocked door and enter. Examine the photos on the right of the screen and then the animal heads. Find and read the little black book beside the candles. At this point Von Zell will arrive and throw you out. Talk to Von Zell, leaving the question concerning 'trophies' until last.
Leave the club and take the subway to Perlach, where you'll meet Von Glower. Question Von Glower. Look at the mask on the wall then leave. Take the subway to the police station and talk to Leber. Examine the map on the wall, and then the piece of paper on the corner of the map. Use your notebook on the note to get the telephone number. Return to the farm and use the telephone number on the phone.
Use the notepaper on the table to write a letter to Grace. Return to Ubergrau's office and talk about everything. Go to the post office and mail the letter to Grace.
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