From game soft




















Yes, the boatload of boo-boos, especially in their defensive end, should be correctable. But the first month of the season has shown the Bruins too often to be scrambly, even disconnected, in their own end of the ice, spotty in net, and still very much in need of finding a line beyond the No.

All of which is to say it was a bad night against the Oilers, a slick squad that has the ability to make other teams look bad. Instead, the Bruins mainly were victims of their own soft, error-filled play, especially in their own end, where they consistently handled pucks as if they were handling packages at the end of a hour shift at the Amazon warehouse on Christmas week.

That was definitely not Game No. Then came the parade of horribles in the third when the Bruins gifted Leon Draisaitl a pair of goals like he needed two more with giant boo-boos only apart. His muffed pass went directly to Draisaitl for the gimme putt against Linus Ullmark. Overall, gotta take it and learn from it.

On the game-winner, Ceci was instrumental, charging down the right wall, with Jake DeBrusk all but using a curling broom to dust off the ice for his path down the wing. Unfettered, Ceci chugged along and centered to the front for the sharp-eyed Draisaitl to pot his 12th of the season. A franchise staple here for decades has been for the Bruins to fashion the Garden into a hurt locker, make opposing teams pay a price for everything, especially scoring goals.

Win every game? Of course not. But at least make the visitors sweat for the 2 points. Enchanted Arms is a classic turn-based JRPG that utilizes a grid system in order to accommodate both ranged and close-quarter combat. Players are taken all over the world as the game's story unfolds and introduced to a charming cast of characters along the way. FromSoftware had originally planned to have the game ready for the Xbox 's Japanese launch but had to delay its release due to problems during development.

Despite generating a fairly sizable fanbase and numerous requests, a sequel to the game never materialized.

There was a period of time when it felt like every other game released by FromSoftware featured mechs in some capacity and this was once again the case with the title, Chromehounds. Where the game differentiated itself from some of those earlier titles, however, was through its fantastic online multiplayer gameplay.

Part of what made it so enjoyable were the wonderful customization options and the attention to detail paid when designing the mechs themselves.

An unimaginative story and mediocre graphics didn't do the game any favors in the sales department though. Sadly, with Sega having shut down the game's servers more than a decade ago, the game now has very little to offer.

Lost Kingdoms was an incredibly ambitious title that developed a huge fan base on the GameCube thanks to its unique approach to combat. Unlike most other RPGs of the era, battles play out in real time and utilize a deck-based battle system similar to the ones found in many modern mobile titles. It may be commonplace now, but at the time it was still fresh and exciting.

The game features some impressive deck customization options too and the main story is incredibly well-written despite being a little on the short side. Its sequel, Lost Kingdoms II , is arguably the better of the two games although is very much a case of more of the same rather than a brand new experience. If you've played one Armored Core game then you have pretty much played them all. That was the general consensus from reviewers, at least, who once again criticized the game's lack of innovation and improvement when compared to earlier entries in the series.

It's by no means a bad game, but it had the potential to be so much more than it is. Controls are needlessly complicated and many of the game's environments are dull and lifeless. The mech on mech action remains as enjoyable as ever though.

There's a decent variety of mission objectives too and this helps to keep things fresh as players battle their way through the main story, although the narrative itself leaves quite a lot to be desired. A launch title for the PS2, Armored Core 2 is a third-person mecha shooter. Its mission-based structure along with pre-mission briefings for some context paints a picture of how video game storytelling has evolved within the last two decades.

The amount of silly, child-like charm in this title would probably make any hardcore Dark Souls fan either blush in embarrassment or laugh in disbelief of their favorite developer. This game is proof of that. Otogi 2 is a third-person hack-and-slasher with an ornate Japanese setting. However, it's not nearly on the level of casualness as a Dynasty Warriors title, as there are still some challenges to be had. Graphics come and go, but good art style is timeless.

For an early hack-and-slash game, it seems From, understandably, was still trying to carve out their niche in the genre with Otogi and its sequel. Even so, style over substance was what a lot of these games were all about back then and Otogi puts on quite a spectacle.

It put the power of the Xbox to good use and you could tell From had a talent for the melee action genre. The game that probably took FromSoftware from just a good developer to a household name that people swear by is Dark Souls.

It truly needs no introduction. In the early days of gaming, high difficulty was mostly used as a tool by developers to pad out the playtime of their decidedly short games.

Dark Souls took this concept and turned it into its main attraction.



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