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Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. In Death, In Early Access!

Dev Blog 1 Glorious phantoms of the afterlife, welcome to In Death! Previously a resident at CCP Games for over a decade working on various titles and ultimately serving as game design director for EVE Online, before making a joyous leap to Solfar two years ago straight into the deep end of VR development. After running an awesome closed beta since mid December, we are excited and proud to be bringing In Death to Early Access.

This was made possible by our dedicated group of beta testers that helped us improve and refine our game to the point where it is ready for a much wider audience. By the end of , after the initial launch of Everest VR, we decided to incorporate some of the learnings we had received to hone our plans for our first VR game. We felt like the current sentiment in the VR gamer community was that people were starving for a hard core VR game, with high replay value.

An old school game that was unpredictable, tough as nails, kill-me-plenty demoralizer and unapologetic destroyer of dreams. Incidentally, this was also the game we wanted to play ourselves, so we pivoted to explore a new concept which ultimately became In Death. We have a deeply rooted passion for building immersive experiences; worlds filled with beauty and lush environments. To this end, we started looking for fun and strategic solutions to incorporate locomotion into the core game loop.

The defining prototype was tested and reviewed by the whole team on our last day before breaking off for the holidays in We had made a massive procedurally generated world in the sky that was crawling with wraiths. As a player, you had a bow and a shield, and two types of arrows. One arrow to kill enemies with and one arrow to teleport with. Since the player only moved once the teleport arrow made impact, meant that they had a moment to block, retaliate or ready their next arrow while the teleport arrow was still in the air.

Furthermore, a poorly aimed teleport arrow could trap the player in hellish situations. We felt like the game genre that would synergize best with our prototype and creative vision, was to design In Death as a Dantean journey with heavy rogue-like elements, supported by a deep achievement-based progression system that gradually unlocked new gameplay options and greater challenges for the player from one playthrough to the next.

True to rogue-like games, In Death has procedurally generated worlds, filled with random enemy encounters and loot. When you die, apart from an entry to the global leaderboard, your progression in that playthrough is permanently lost.

Your account progression however is persisted in the form of achievements you gradually unlock sometimes over multiple playthroughs. All achievements in-turn unlock new items you can find in subsequent playthroughs and higher baseline character stats. Additionally, new and tougher enemies will start populating the world as you unlock more achievements. If you let an inexperienced friend try out In Death using your high-level account, unless you want them to transform into a blood-soaked pincushion within the first few seconds, make sure to launch the game in demo mode and have them play through the tutorial.

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Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Final Fantasy X features a truly elaborate and engrossing story that follows the adventure of Tidus, a young Blitzball star from the beautiful city of Zanarkand.

This spunky young go-getter aspires to be the best Blitzball star ever, much like his father was. Unfortunately, a horrid monstrosity named Sin derails the hopeful star and Tidus finds himself in a mysterious land called Spira. Tidus may not be the brightest crayon in the box, but there is no denying that his heart is pure. There are many instances in which this sports star puts his own neck on the line to save his friends. Ask anyone who's played Final Fantasy X about Tidus and you'll likely be met with a sea of varying answers.

Some viewed the teen as an airheaded liability, while others applauded his grit and tenacity. Regardless of how you feel about Tidus as a character, we can all agree that his death was depressing. This hero spent his time in Spira working towards the elimination of Sin, only to discover that he was created specifically for that purpose. Once the creature was defeated, Tidus found himself fading out of existence.

It's not all bad though, as he was reunited with some very special people in the farplane. The Halo franchise has seen its fair share of heartbreaking death sequences, but Halo: Reach is in a category all its own.

The campaign for this release is touted as one of the best single-player experiences in the series and with good reason. The mission was of vital importance as seizure by Covenant forces would spell certain doom for Earth. You won't have to face the bulk of your mission alone and you'll find yourself accompanied by four other Spartan soldiers. Throughout your journey, you'll come to love and respect Kat, Emile, Carter, and Jorge.

This makes their inevitable and devastating loss even harder to bear. To make matters worse, you'll find yourself outnumbered and alone during the title's finale. Noble 6 takes his final breath on Planet Reach, eventually suffering the same fate as his comrades. The ending is bittersweet, touting Noble 6 for his heroic efforts in stopping the Covenant, while also remarking on how agonizingly close he was to surviving the affair.

Shadow of the Colossus is a beautifully crafted game. The title had players take control of Wander, a heroic young man on a quest to save a young girl named Mono. A mysterious voice gives Wander an epic quest, telling him that Mono will be resurrected if he is capable of slaying sixteen powerful colossi that prowl the surrounding lands.

The journey is long and features sixteen unique boss fights. A faithful steed named Agro accompanies Wander on this quest, allowing him to cover the expansive world faster and slay some of the faster colossi.

Along the way, Wander loses his companion, which is heartbreaking enough on its own. The last boss fight is a bittersweet struggle through tough mechanics and timing, with fresh wounds of probable loss tapping against the mind. What happens next is a shock and quite frankly one of the most painful losses in gaming history. The ending sees Wander perish, right after the conclusion of his quest. He left the world without seeing Mono resurrected, which is a punch to the gut to any player who finished his arduous task.

Jenny isn't a character that we are afforded a lot of time with. During the opening sequences of The Darkness , we learn that she is the girlfriend of protagonist Jackie Estacado. The two met when they were both unfortunate residents of an orphanage.

It was there that Jenny took a liking to Jackie and she even defended him from an unruly bully. The two were inseparable from that moment on. Unfortunately, Jackie found himself living an undesirable lifestyle. He worked as a contract killer for a seedy individual named Uncle Paulie. During one section of the game, Jenny finds herself kidnapped by Paulie and dragged to the orphanage where she and Jackie once lived. Our hero who is consumed by an entity called The Darkness at this point gives chase, hoping to free her from the benevolent mob boss.

After arriving, Jackie is overtaken by The Darkness, who forces him to watch as Paulie puts a bullet through Jenny's head. This is a classic example of a death caused by association, a horrible situation in which Jenny never deserved the untimely fate she received.

The Gears of War universe is chock full of tragedy and strife. The Locust horde is responsible for the destruction of many locations, as well as countless human lives.

The second title, Gears of War 2 , sees a particularly heart-wrenching moment in which Dominic Santiago is forced to kill his own wife it's a mercy killing. From that moment on, Dom becomes obsessed with avenging Maria and slaughtering the species responsible. Unfortunately, his valiant mission comes to an abrupt end during a single-player mission in Gears of War 3. Dom and his squad mates find themselves backed into a corner, overcome by copious amounts of Locust.

Although all seems lost, Dominic hatches a plan to save the rest of his team, at the cost of his own life. Moving swiftly, he commandeers a nearby truck and rams it headlong into a fuel container.

This devastating moment is underlined by a small moment in which Dom speaks to his deceased wife, uttering "never thought it would end like this, huh?! Huh Maria?! Thane was a Drell assassin, teammate, and possible love interest in Mass Effect 2. Players came to love the calculating killer for his obsession with spiritual enlightenment and his overall respect. Thane was an assassin possibly the best in the entire galaxy that preferred to eliminate his targets up close, making sure the job was done swiftly and correctly.

What made him such a powerful character was how he handled the passing of a target. Play to find fun new ways to put an end to the continued existence of your enemies.

Shoot, main and outright murder them for points and grab that killer high score you deserve. Much fun! Flash Games. Stickman Sniper: Tap To Kill. Advanced Pixel Apocalypse 3. Read more..



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