Pearson's correlation coefficient and structural model were used for data analysis. There was a significant positive correlation between students' computer games addiction and their physical and mental health in dimensions of physical health, anxiety and sleeplessness There was a significant negative relationship between addictions to computer games and impaired social functioning.
The results of this study are in agreement with the findings of other studies around the world. As the results show, addiction to computer games affects various dimensions of health and increases physical problems, anxiety and depression, while decreases social functioning disorder. Computer games are the most popular entertainments in modern societies and they target a variety of people in different ages. The addiction to the rivalry and excitements of the games make them the most common recreational programs for today's teenagers, so that they do anything to reach a higher level of the game, they immerse in the game so much that they completely separate from their surroundings.
Challenging with the obstacles and reaching a higher level in the game, make the players excited and losing the game make them anxious. Computer games started in with Pang, a computer tennis game, and then developed in hardware and software systems.
Improvement of quality and variety of games increasingly spread it in the society especially adolescences. Especially because these games are more active compared to watching TV, they are considered more effective. Currently in Iran, a great part of students' leisure time out of school is spent on computer games. Playing computer games to some extent can be useful, but long-term playing leads to various physical and mental complications. By sympathetic nervous system stimulation, this can gradually make this system sensitive and ready for response to limited stimulants, while causes anxiety symptoms in the player.
The reasons for playing these games among boys were excitements and challenges and they insisted to win. Moreover, sport and violent games were more attractive for boys. Development of electronic and computer games are a great threat for youth and adolescents and can lead to psychological disorders and depression in these groups.
In previous times, kids were involved playing with other children, but children of today spend most of their time on computer games as soon as they understand and acquainted with them, while these games cannot create any emotional and human relationship.
Children's and adolescents attractions to the computer games cause many mental, physical and social problems for them. These effects are stimulating anger and violence, obesity, epilepsy due to games, social isolation, and other physical and mental damages. Many psychologists and mental health professionals have paid attention to the effects of these games. The increasing prevalence of computer games among children and adolescents have made many researchers to determine the effects of these games on players.
In Iran, there are few and limited studies on the effects of addiction to computer games on players. Considering the increasing rate of addiction to computer games among Iranian adolescents and youth, the present study was conducted to investigate the effects of addiction to computer games on physical and mental health including physical health, anxiety, and depression and impaired social functioning.
The aim of this descriptive correlation study was to determine the effects of computer games addiction on physical and mental health of male and female students of guidance schools in Isfahan city. The study population includes all students in the second year of public guidance schools in Isfahan city in the educational year of The sample size includes students selected by multiple steps stratified sampling method.
Data were collected by using General Health Questionnaire GHQ scale and a questionnaire on addiction to computer games. To do this research, at first 3 districts were selected randomly among five districts of Isfahan Board of Education. From each district, one boy and one girl guidance school was chosen randomly.
In total, students were chosen for filling the questionnaires, after obtaining the permission from Isfahan Board of Education. The questionnaires distributed among sample. The data collection instrument was included the form of GHQ inventory of physical and psychological health measurement.
Another tool was Antwan's questionnaire for addiction to computer. The Cranbach's alpha was reported 0. This questionnaire was based on Lickert scale and scored from 1 to 5. The GHQ 28 inventory is created by Goldberg for diagnosing psychological disorders in various centers and environments. The questions are about the psychological condition in past month, including signs such as thought, abnormal emotions and dimensions of behavior that are observable.
Therefore, questions emphasize on the situation here and now. This questionnaire is the most known instrument for screening in psychiatry, and has a significant effect on developing researches.
This questionnaire is in forms of This questionnaire was used to assess health signs including physical complain, sleep disorder, disorder of social functioning and depression. The study population included students including girls These students were divided into two groups of students The mean age of participants was 13 years old.
Therefore, there was a direct relationship between addiction to computer games and physical disorders such as anxiety, sleep disorder and depression. But, there was a positive correlation between addiction to computer games and social dysfunction.
Therefore, there was a direct relationship between addiction to computer games and physical disorder, anxiety, sleep disorder and depression. But, the relationship between addiction to computer games and social dysfunction is reverse.
Correlation coefficient between addiction to computer games and health dimensions in male students. But, the relationship between addiction to computer games and disorder of social functioning is reverse. Correlation coefficient between addiction to computer games and health dimensions of female students. The results in the table 4 show that all relationships between variables 2 x 2 are significant.
The effects of health with addiction to games is 0. Based on the results presented in table 5 , all indices show the suitability of the model. Figure 1 and figure 2 show standard coefficient of path analysis and t-chart of path analysis of relationship of health components and addiction to computer games respectively. Standard coefficient of path analysis for relationship between health components and addiction to computer games.
T-chart of path analysis of relationship between health components and addiction to computer games. The results of this study showed that there is a direct relationship between physical health, anxiety and depression with computer games addiction. However, the relationship of addiction to computer games and social dysfunction was significance and inverse. Love Music? It says a lot about you! February 3rd Warning signs: Internet addiction disorder June 4th It's okay not to be okay!
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September 15th Kindness is a Great Virtue November 21st September 17th How can you cheer your friend or a loved one who is having a bad mood or a bad day? September 24th Most of the harms that come from gaming can be improved, if not avoided altogether, by limiting the number of hours spent in front of the screen, and by engaging in healthy activities like exercising, or socializing in the real world instead of the virtual game world. Education is an essential key to injury prevention.
Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant.
For the eyes, gamers can try the rule: every 20 minutes, try to look at something 20 feet away for 20 seconds. In short, playing video games can be fun and a social activity when integrated into a healthy lifestyle that includes plenty of sleep, exercise, and good nutrition, rather than letting the game become your life.
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