Basketball terminology pdf




















Endline - See 'baseline'. EuroLeague - The top basketball league in Europe. The league contains 16 teams who each play each other once for a total of 30 games before finals. Euro Step - The euro step is an advanced move used when attacking the basket.

It involves a player taking a step in one direction and then taking a step in another direction for their second step before finishing at the rim. Fadeaway - A basketball shot can be referred to as a 'fadeaway' when the shot is taken while the player is jumping away from the basket. This shot requires a high level of skill and is used to create space between the shooter and their defender. Fast Break - After a change of possession, a team advances the basketball as quickly as possible to attack the defense before they have been able to establish good defensive position.

Field Goal - A field goal is a shot made from anywhere on the court except for free-throws. This includes both two-point shots and three-point shots.

Finger Roll - The finger roll is an advanced variation of a layup that involves a player turning their palm up and rolling the basketball of the tips of their fingers. This can create a 'soft' layup and also allow the shooter to finish with arc that negates a shot block attempt.

Flagrant Foul - A foul involving contact that the referee deems to be intentional, excessive, or unnecessary. The team who draws the flagrant foul will receive two free-throws and possession of the basketball. Flare Screen - A flare screen is an off-ball screen that allows a player to cut away from the basketball to a spot around the perimeter. Similar to a back screen. Flash - An quick offensive cut across the paint towards the basketball. Most effective when a player can catch the defense off guard.

Flex cut - The flex is a cross screen immediately followed by a down screen. This is a very common and effective action at all levels of basketball. Flex offense - The flex offense is a continuity offense requiring great spacing and smart players. This offense can be great for development as all 5 players must fill all 5 positions. Floater - A type of shot often utilized by smaller guards to score at the rim against tall defenders. The basketball is shot with a high arc to prevent a blocked shot.

Flop - When a player intentionally falls or stumbles to appear to have been fouled by an opponent, we call it a 'flop'. This can be done by both defensive and offensive players. Floppy - A basketball play often used for great shooters. Involves the shooter starting under the rim with a single screen on one side and a staggered screen on the other.

The shooter can choose which side to cut on. Four High - A basketball formation involving a player on each wing, a player on each elbow, and a player with the basketball at the top of the key.

Four Low - A basketball formation involving a player in each corner, a player on each low block, and a player with the basketball at the top of the key. Foul - A violation of the rules usually involving illegal contact with a player of the opposition. Foul Line - See 'free-throw line'. Foul Shot - See 'free-throw'. Four-Point Play - A four-point play is a rare event that occurs when a player is fouled while successfully making a three-point shot and then makes their bonus free-throw. Four Corners Offense - A delay offense used by teams before the shot clock was added to the game of basketball.

It involves one player with the basketball in the middle of the court attempting to break down their defender while their teammates stand in the corners. Free-Throw - An uncontested shot 15 feet from the basket directly in front. Most free-throws are awarded to players who have been fouled while shooting.

Each free-throw is worth one point. Free-Throw Line - The free-throw line is 12 feet in length and located 15 feet from the basket. This is the line that players stand behind to shoot free-throws. Free-Throw Line Extended - This is an imaginary line that extends the free-throw line to the sideline.

Coaches will often refer to free-throw line extended when discussing offense or defense. Frontcourt area - If referring to an area of the court, the frontcourt is the half of the court in which a team attempts to score.

Frontcourt players - The term frontcourt can also be used to refer to the two forwards and the center on a team. The small forward, power forward, and center. Full-Court Press - A defensive strategy involving the defense pressuring the basketball for the entire length of the court.

A full-court press can be either man-to-man or zone. For example, the press. Jump Ball - See 'tip off'. Goal Tending - A goal tending violation is called when a player on defense touches the basketball when it's on the downward flight after a shot. When this happens, the basket is counted.

A goal tending violation is also called if a player touches the basketball while it's above or on the rim. It's a high-pace and high-scoring offense usually involving the offense attempting a three-point shot within the first 5 - 7 seconds of the shot clock.

Guide Hand - See 'balance hand'. Hack-a-Shaq - A defensive strategy involving a team intentionally fouling the opposition's worst free-throw shooter and sending them to the line. Half-Court Line - The line through the middle of the basketball court and the center court that divides the basketball court into two halves. Hammer - A back screen set on the weak side of the court that allows a teammate to cut to the corner for an open shot. Hand-Off - An offensive action involving one player handing the basketball to a teammate.

Hedge - A 'hedge' is a common pick-and-roll defense. It involves the screener's defender stepping out to meet the ball-handler and force them to dribble wide while the on-ball defender recovers. Help Side - Refer to 'weak side'. Hesitation Dribble - An advanced dribbling move involving the ball-handler quickly slowing down and then exploding past their defender. Hook Shot - A one-handed shot involving the player with the basketball turning side on to the basket and then extending their shooting arm and flicking the basketball over their head towards the basket.

A very difficult shot to block. Hoop - Refer to 'basket equipment '. If they're not, an illegal screen will be called. In-and-Out Dribble - A dribbling move involving a player pretending to perform a crossover dribble but only starting the inward motion before bringing the basketball back out to the original side.

Inbounds Pass - The basketball term 'inbounds pass' is used when a player on offense passes the basketball into the court from out-of-bounds. Intentional Foul - A foul involving a defensive player making deliberate contact with a player of the opposition team.

Isolation - An offensive tactic involving one player with the basketball being left alone on one side of the court while their teammates clear out to the other side of the court. This is often used when a player has a favourable one-on-one matchup.

The jab step is used to see how the defense will react and possibly create an advantage for the offensive player. Jump Ball - Used to start every basketball game. Involves the referee throwing the basketball up in the center of the court between two players who jump and attempt to tap the basketball to a teammate.

Jump Shot - A shot taken by jumping up in the air and releasing the basketball at the peak of the jump. Jump Stop - A jump stop is used to come to a complete stop after dribbling or after receiving a pass. It involves both feet hitting the floor simultaneously.

Junk Defense - A junk defense is a combination of man-to-man defense and a zone defense. For example, a box and one or a triangle and two. Originally referred to as the 'key' because the lane lines were closer together than the width of the free-throw circle which gave off the appearance of a key hole. Usually from the low block up the lane line to the elbow and then cutting out to the wing. Some coaches use the term 'L-Cut' when referring to cutting around the perimeter, too.

Lane - See 'paint'. Lane Violation - A lane violation can be called on either the offensive or defensive team and occur during free-throw situations. Any player who steps over the lane line before the basketball has left the shooter's hands will be called for a violation.

Layup - A close-range shot taken when attacking the basket. Usually involves the shooter banking the basketball off the backboard. It is a team defense and players are required to help each other, but all players have a specific opponent they're defending.

Midrange - A midrange is a jump-shot that's taken anywhere between the three-point line and the key area. This shot is worth two points. Mid-Court Line - See 'half-court line'. Mismatch - When an offensive player has an advantage over the defender that's currently guarding them. When this happens, the offense will usually look to isolate this matchup on the wing or in the low post.

In this offense, some players are 'movers' scorers and some players are 'blockers' screeners. Moving Screen - See 'illegal screen'. The league consists of 30 teams and features many of the best basketball players on the planet. A non-profit organization in charge of all college sports. In charge of writing the competition rules for all high shool sports. No-Look Pass - This is an advanced pass that involves the player with the basketball looking one direction and pass another direction.

This highlight play is designed to trick the defense. While on offense, the team will attempt to score in their opponent's basket. Officials - The people in charge of keeping the game under control and enforcing the rules of the game. On-Ball Defense - When an offensive player has the basketball, the defender guarding them and pressuring the basketball is playing on-ball defense.

One-Pass Away - Coaches will use the term 'one-pass away' when they're speaking about team defense. A defender one-pass away is defending the player next to the basketball. Open Post - The term used when there are no offensive players attempting to post up on the low block. When most coaches talk about open post, they're referring to the 5-out motion. Outlet Pass - After a defensive rebound, the immediate pass to a teammate to start a fast break is called an outlet pass.

Overhead Pass - An overhead pass is a two-handed pass made from above the head of an offensive player. This pass is effective for passing over the top of the defense. Overtime - If a game is tied after the end of regulation, teams will often play a 5-minute overtime period to determine a winner.

Over-and-Back Violation - See 'cross-court violation'. It involves one player defending the basketball at all times while the other four players are in help position inside an imaginary arc 16 feet around the basket. Complete coaching guide here.

Paint - The rectangular area located below the hoop that extends to the free-throw line. This area is usually painted a different colour to the rest of the basketball court which is where it gets its name. Palming - See 'carry'. Pass Fake - A quick movement where a player pretends to pass to a teammate by looking at them and making a quick passing motion while keeping hold of the basketball.

Passing Lane - An imaginary line between two offensive players that the basketball would follow if a pass was thrown. Penetration - Penetrating is when an offensive player is able to dribble towards the basket through the defense. Pick - See 'screen'. Pick-and-Pop - Similar to the pick-and-roll. An offensive player will set a screen for the player in possession of the basketball. But instead of rolling towards the hoop, the screener steps out to the perimeter and looks to receive a pass for an open shot.

Pick-and-Roll - A common and effective two-person offensive action involving an offensive player setting a screen for the player in possession of the basketball. The screener will then roll towards the basket looking to receive a pass from the ball-handler. Pick-and-Slip - Another variation of the pick-and-roll. In this variation, just before the screener is about to screen the on-ball defender, they instead slip towards the basket looking to receive a pass and finish at the rim.

Pinch Post - Pinch post is an action that occurs when the basketball is passed to the weak side elbow while there are no other players on that side of the floor. Pivot - When a stationary player has possession of the basketball, they're allowed to move one foot around as long as their other foot stays in contact with the floor at all times. This is called pivoting. Pivot Foot - The foot that stay in contact with the floor while a player is pivoting is known as the pivot foot.

Playmaker - A player is referred to as a 'playmaker' when they have the ability to create open shots for their teammates or give them an advantage on offense to score. Usually the point guard. Point Guard - Also known as the '1'.

One of the five positions on the court. The point guard is usually tasked with dribbling the basketball up the court, initiating the offense, and controlling the tempo of the game.

Possession Arrow - Usually a wooden or plastic arrow that sits on the scorer's table. Many leagues use a possession arrow to determine who starts each quarter with the basketball and who takes possession when a jump ball is called. Post Up - A player posts up by establishing position close to the ring usually on the low block with their back to the basket and their chest facing the perimeter ready to receive a pass.

Posterize - A slang term used when an offensive player makes a highlight dunk over an opposition player. Power Forward - Also known as the '4'. One of the 5 positions on the court. Traditionally, the power forward plays very similar to the center by playing in the post and rebounding the basketball. In today's game, we're seeing less post play and more outside shooting from this position.

Press - An organised basketball defense in which the team on defense pressures the opponent full-court in an attempt to force a turnover. Pump Fake - See 'shot fake'. Put Back - When a player on the offensive team grabs an offensive rebound and then immediately scores a field goal in the paint. For example, 15 points, 12 rebounds, 11 assists, and 13 steals. Quintuple-Double - The near-impossible stat line of reaching double-digits in five offensive categories.

For example, 18 points, 14 rebounds, 11 assists, 12 steals, and 10 blocks. This has never happened in the NBA. This is an effective action because it's very difficult for the screener's defender to get back in position quickly to play help defense. Read and React Offense - Developed by Rick Torbett, the Read and React offense is a positionless, continuity offense that allows players to read the defense and make decisions. Rebound - A 'rebound' is a stat that's awarded to the player who gains possession the basketball after a missed field goal attempt.

A rebound can be either offensive rebound by a player on offense or defensive rebound by a player on defense. Referees - See 'officials'. Restricted Area - A semi-circle inside the paint and four feet around the basket. A defensive player cannot take a charge while their feet are inside this area.

Its purpose is to ensure that the offensive player has somewhere to land when attacking the basket. This full-court defense is best suited for a team of athletes that want to play an uptempo style game.

Scorekeeper - An official responsible for filling out a scoresheet throughout the game. This requires them to keep track of points scored, fouls, and timeouts.

Screen - A screen involves a player setting a stationary block on their teammate's defender. The goal of a screen is to give their teammate space that may lead to an open shot or simply to receive a pass that puts them at an advantage. Screen-the-Screener - A term used when a player receives a screen from a teammate immediately after setting a screen for another teammate. This is a very difficult action for the defense to guard. Scrimmage - The term used for an unofficial game of 5-on Scrimmages are most often ran towards the end of practices and involve players on the same team competing against each other.

Shooting Guard - Also known as the '2'. This player is usually the team's best shooter from the perimeter. Shooting Range - A player's shooting range is the maximum distance away from the hoop that the player can consistently make shots. Short Corner - An area of the basketball court between the corner and low block.

While there's nothing to mark this area, it's an advantageous spot for the offense to occupy especially against zone defense. Shot Clock - A shot clock is an electronic countdown timer used to increase the pace of a basketball game. The timer is usually set at 24 - 35 seconds in length and the team on offense must attempt a field goal before the shot clock expires.

Shot Clock Violation - If a team is unable to attempt a shot before the shot clock expires, a shot clock violation is called and the offensive team loses possession of the basketball. Shot Fake - An advanced move where the player in possession of the basketball pretends to shoot.

This move is designed to trick the defense and get them to raise out of their stance or jump which will then put the offensive player at an advantage to dribble past them. Sideline - The boundary lines that separate the playing area from out-of-bounds on the side of the court.

Sixth Man - A player who starts the game on the bench but is the first player to substitute on court and replace a starter. Skip Pass - A pass made over the defense from one side of the court to the other. For example, from the corner to a player on the opposite wing. These are plays designed to create an open shot for the offensive team when the basketball is being passed in from the sideline in the frontcourt.

Slot - An area of the court located to the left and right of the top of the key. The slot is a position that must be filled during the 4-Out Motion or when running any offense with a two-guard front. Jab fake or Jab step — Before putting the ball on the floor, the ball handler takes a quick, short jab step toward his defender, forcing him back on his heels, in order to dribble past him.

Jump shot — A shot taken when the shooter leaves the ground with both feet and shoots the ball at the peak of her jump. Jump stop — When a player receives a pass, she should catch the pass after jumping off one foot and landing with both hitting the floor at the same time.

A jump stop allows the receiver to have either foot available for a pivot foot. Loose ball — A ball that's loose on the floor and isn't controlled by either team. Low percentage shot — A shot that isn't likely to go in the basket because it's out of the shooter's range or the shooter is closely guarded, rushed, or off balance. Make it, Take it — During pick-up games, when a player or team scores they get possession of the ball again.

Nothing but net — When a player shoots a ball that drops straight through the basket without hitting anything but the net. It's another way of saying, "swish.

On balance — The preferred stance for players with feet about shoulder width apart, knees slightly bent, on the balls of the feet prepared to move in any direction. One-on-one — Two players going head to head, with one on offense and the other on defense. Outlet pass — A pass made by a rebounder to a teammate out on the wing to start the fast break to the other end of the floor.

Overload — Positioning more players on one side of the court than the other. A team might do this to pull the defense to one side of the court so a strong offensive player can go one-on-one to the basket. Passing angles — If a ball handler wants to make a good pass to a teammate and avoid a turnover, she must first make sure she has a good angle for the pass. The passer should be able to see the receiver's chest area, so she might need to take a couple dribbles in a direction that allows her to be in a position to see her teammate's chest and avoid the defenders' hands in the passing lane.

Pivot — If a ball handler wants to move without dribbling the ball, he must keep one foot on the floor and pivot in any direction on that foot. Point guard — The player responsible for bringing the ball down the court and running the offense. He's the extension of the coach on the floor and provides leadership for the team. Pop out — The best way to get open for a pass is to wait until there's a good passing opportunity and then pop out or break quickly to the open spot to receive the pass.

Players must learn to move without the ball because it's really hard to make a good pass to a teammate who just stands in one spot calling for the ball. Post position — The area inside the key. The low post area refers to the blocks at the bottom of the lane. The high post area refers to the area around the free throw line. Post up — Position a player takes when she's set in the low post area with her back to basket, defender pinned on her hip, and her hands up ready to ask for the ball.

Pump fake — Ball fake used by players in the post position who are trying to take a shot. The shooter looks toward the basket, pumps the shoulders, and raises the ball over the head as if he's going up for a shot.

Instead, he brings the ball back down to the chest. The idea is to get the defense to commit to jumping up and blocking the shot. As the defender comes back down, the shooter can go back up for an uncontested shot or draw a foul from a defender who's out of control.

Quadruple double — A very rare situation that occurs when a player completes a game with double-digit figures in 4 of 5 offensive categories: points scored, assists, rebounds, steals, or blocked shots.

Screen or Pick — When an offensive player wants to help a teammate get open, he can set a screen on his teammate's defender which is like a wall that the defender has to get around. Screens are most effective when they're set no more than a step away from the defender with the screener keeping a solid, wide base. The screener must remain stationary; he can't move or lean once he gets set. It's up to his teammate to lead his defender into the screen and brush by the screen to get open.

Shooting pocket — Location ball handler holds the ball to be in position to take a shot. For a right-handed shooter, the ball is held on the right side of body just under right eye, comfortably on the finger pads of the right hand with right wrist slightly cocked, and right elbow in at the side of the body.

For a left-handed shooter, the ball would be positioned on the left side of the body. Skip pass — Passing to a player who is technically more than one pass away, at least 2 people away from the passer.



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